Saturday, May 18

has game makers maxed out the switch graphics? – Nintendo Switch Forum – Page 3 – Nintendo Life

thiz wrote:

@Sculptor Thats again the logic of not being allowed to say that some things are bad just because other things are good.

Well you’re constantly doing exactly that but the other way around, lol. Anyways, AoC is part of a franchise that’s notoriously known for horrible performance across every platform it’s ever been on. If there’s ever been an unfair title to base a platforms’ capabilities on, it’s this one.
Simple fact remains if it performs this badly the devs should be cutting down on visual fidelity or the amount of enemies on screen at once. Or continue finding ways to optimize performance without having to do so. If a game like the Witcher 3 can run the way it does, there’s no reason for AoC to run the way it does. I don’t even think the amount of enemies is an excuse, as they’re all braindead as hell.

BotW was a Wii U game ported to Switch at the very end of its dev cycle, so it’s using an engine built with Wii U in mind, which has all kinds of crazy bottlenecks on the Switch’s mobile architecture. It’s a bad benchmarking game for that reason alone. Biggest reason for its crazy drops is its ridiculous v-sync, which instantly chops off 10 entire fps even if the game actually drops just 1 fps.

Xenoblade Chronicles 2 also started off as a Wii U title and it has comparable problems on Switch. They made the Xenoblade 1 remaster using the same unoptimized engine, so it’s once again a horrible example to judge Switch hardware on.

If you’re truly looking for some good ones, look at The Outer Worlds or Wolfenstein Youngblood. Very comparable games have been done 100x better as mentioned before, but Outer Worlds is just a horrible technical mess, even after the patch. It barely touches 30fps ever. Youngblood on the other hand, does, but it rarely ever reached 720p and I’m sure I’ve seen it touch 240p in stages.

But if we’re truly going to judge any hardware, you look at what it CAN do, not at what devs neglected to make it do. And we’ve seen what it can do with the games I mentioned before, as well as other stuff like the Metro games, also remasters that dwarf their originals while running at a full 1080p and never dipping framerates. You don’t think that says a lot more about what it is capable of than the next poorly performing Warriors game?

Source: https://www.nintendolife.com/forums/nintendo-switch/has_game_makers_maxed_out_the_switch_graphics?start=40